Important Please note that Combat Rating relative values shuffle depending on a given character's current stats and gear. Therefore, the most accurate relative values applicable to YOU can be found by using Simulationcraft and Rawr - and importing YOUR character.
Important The Relative values below may be subject to change. Treat the values below as a general guide for highly geared ilvl 372 geared players. They may or may not be applicable to you in your current gear.
Last Table Update: 8th February. Simulationcraft is source, to view more detailed information: Click here
1 Intellect 3.2296 Intellect is the strongest stat by far. Much stronger than even Hit. Intellect is a Primary Stat. It increases our Spell Power, Critical Strike Chance and our Mana. Due to the strength of Intellect: we aggressively Gem, Enchant and Gear towards maximising the amount present on our gear.
2 Hit 2.4597 Hit is a very strong stat, but still weaker than intellect. You'll need 17% hit (1742 rating) for Tier 11 boss mobs. The value of Hit falls off once Hit capped.
3 Spell Power 2.3709 Spell Power can still be found on weapons and trinket effects. Spell Power is a very strong stat.
4 Haste 1.4677 Haste now has a higher relative value compared to Crit/Mastery. Ignite Munching devalues Crit and Mastery considerably. Please remember that the relative values listed here are for very geared 372 players. Haste might be slightly weaker than crit with lower levels of gear. You need to run Rawr / Simulationcraft with YOUR character - to find out whether Haste is slightly better or worse than crit for YOU.
5 Crit 1.3896 Surprised how Crit has dropped in relative value? The biggest factor is Ignite Munching. In a bug-free world without Ignite Munching, Crit would be considered a much stronger stat. But in practise, Crit loses considerable value when Ignite Munching is factored in and accounted for. Various tools (SimulationCraft, Rawr) now account for Ignite Munching, and as a result, Crit has been devalued to levels that more accurately reflect ingame results.
6 Mastery 1.2287 Mastery is our weakest stat. It is also devalued by Ignite Munching. Mastery is the first candidate to reforge into Hit Rating.
This now means in heroic i372 gear haste is better than crit, now this may be something that gets hotfixed, but for the time being haste is better!
And for arcane mages, Arcane blasts mana usage has gone from 8% to 5% making it much more viable to use for raiding and such. Although the lack of mobility hiders this spec, I would still suggest fire for any raiding situation (besides magmaw). And thats all for now, look back within the next few days for the Mages Spec guide to BoT, Tofw and Nef.
Important | Please note that Combat Rating relative values shuffle depending on a given character's current stats and gear. Therefore, the most accurate relative values applicable to YOU can be found by using Simulationcraft and Rawr - and importing YOUR character. | ||
Important | The Relative values below may be subject to change. Treat the values below as a general guide for highly geared ilvl 372 geared players. They may or may not be applicable to you in your current gear. | ||
Last Table Update: 8th February. Simulationcraft is source, to view more detailed information: Click here | |||
1 | Intellect | 3.2296 | Intellect is the strongest stat by far. Much stronger than even Hit. Intellect is a Primary Stat. It increases our Spell Power, Critical Strike Chance and our Mana. Due to the strength of Intellect: we aggressively Gem, Enchant and Gear towards maximising the amount present on our gear. |
2 | Hit | 2.4597 | Hit is a very strong stat, but still weaker than intellect. You'll need 17% hit (1742 rating) for Tier 11 boss mobs. The value of Hit falls off once Hit capped. |
3 | Spell Power | 2.3709 | Spell Power can still be found on weapons and trinket effects. Spell Power is a very strong stat. |
4 | Haste | 1.4677 | Haste now has a higher relative value compared to Crit/Mastery. Ignite Munching devalues Crit and Mastery considerably. Please remember that the relative values listed here are for very geared 372 players. Haste might be slightly weaker than crit with lower levels of gear. You need to run Rawr / Simulationcraft with YOUR character - to find out whether Haste is slightly better or worse than crit for YOU. |
5 | Crit | 1.3896 | Surprised how Crit has dropped in relative value? The biggest factor is Ignite Munching. In a bug-free world without Ignite Munching, Crit would be considered a much stronger stat. But in practise, Crit loses considerable value when Ignite Munching is factored in and accounted for. Various tools (SimulationCraft, Rawr) now account for Ignite Munching, and as a result, Crit has been devalued to levels that more accurately reflect ingame results. |
6 | Mastery | 1.2287 | Mastery is our weakest stat. It is also devalued by Ignite Munching. Mastery is the first candidate to reforge into Hit Rating. |
Important | Please note that Combat Rating relative values shuffle depending on a given character's current stats and gear. Therefore, the most accurate relative values applicable to YOU can be found by using Simulationcraft and Rawr - and importing YOUR character. | ||
Important | The Relative values below may be subject to change. Treat the values below as a general guide for highly geared ilvl 372 geared players. They may or may not be applicable to you in your current gear. | ||
Last Table Update: 8th February. Simulationcraft is source, to view more detailed information: Click here | |||
1 | Intellect | 3.2296 | Intellect is the strongest stat by far. Much stronger than even Hit. Intellect is a Primary Stat. It increases our Spell Power, Critical Strike Chance and our Mana. Due to the strength of Intellect: we aggressively Gem, Enchant and Gear towards maximising the amount present on our gear. |
2 | Hit | 2.4597 | Hit is a very strong stat, but still weaker than intellect. You'll need 17% hit (1742 rating) for Tier 11 boss mobs. The value of Hit falls off once Hit capped. |
3 | Spell Power | 2.3709 | Spell Power can still be found on weapons and trinket effects. Spell Power is a very strong stat. |
4 | Haste | 1.4677 | Haste now has a higher relative value compared to Crit/Mastery. Ignite Munching devalues Crit and Mastery considerably. Please remember that the relative values listed here are for very geared 372 players. Haste might be slightly weaker than crit with lower levels of gear. You need to run Rawr / Simulationcraft with YOUR character - to find out whether Haste is slightly better or worse than crit for YOU. |
5 | Crit | 1.3896 | Surprised how Crit has dropped in relative value? The biggest factor is Ignite Munching. In a bug-free world without Ignite Munching, Crit would be considered a much stronger stat. But in practise, Crit loses considerable value when Ignite Munching is factored in and accounted for. Various tools (SimulationCraft, Rawr) now account for Ignite Munching, and as a result, Crit has been devalued to levels that more accurately reflect ingame results. |
6 | Mastery | 1.2287 | Mastery is our weakest stat. It is also devalued by Ignite Munching. Mastery is the first candidate to reforge into Hit Rating. |
Important | Please note that Combat Rating relative values shuffle depending on a given character's current stats and gear. Therefore, the most accurate relative values applicable to YOU can be found by using Simulationcraft and Rawr - and importing YOUR character. | ||
Important | The Relative values below may be subject to change. Treat the values below as a general guide for highly geared ilvl 372 geared players. They may or may not be applicable to you in your current gear. | ||
Last Table Update: 8th February. Simulationcraft is source, to view more detailed information: Click here | |||
1 | Intellect | 3.2296 | Intellect is the strongest stat by far. Much stronger than even Hit. Intellect is a Primary Stat. It increases our Spell Power, Critical Strike Chance and our Mana. Due to the strength of Intellect: we aggressively Gem, Enchant and Gear towards maximising the amount present on our gear. |
2 | Hit | 2.4597 | Hit is a very strong stat, but still weaker than intellect. You'll need 17% hit (1742 rating) for Tier 11 boss mobs. The value of Hit falls off once Hit capped. |
3 | Spell Power | 2.3709 | Spell Power can still be found on weapons and trinket effects. Spell Power is a very strong stat. |
4 | Haste | 1.4677 | Haste now has a higher relative value compared to Crit/Mastery. Ignite Munching devalues Crit and Mastery considerably. Please remember that the relative values listed here are for very geared 372 players. Haste might be slightly weaker than crit with lower levels of gear. You need to run Rawr / Simulationcraft with YOUR character - to find out whether Haste is slightly better or worse than crit for YOU. |
5 | Crit | 1.3896 | Surprised how Crit has dropped in relative value? The biggest factor is Ignite Munching. In a bug-free world without Ignite Munching, Crit would be considered a much stronger stat. But in practise, Crit loses considerable value when Ignite Munching is factored in and accounted for. Various tools (SimulationCraft, Rawr) now account for Ignite Munching, and as a result, Crit has been devalued to levels that more accurately reflect ingame results. |
6 | Mastery | 1.2287 | Mastery is our weakest stat. It is also devalued by Ignite Munching. Mastery is the first candidate to reforge into Hit Rating. |
Thanks for the info! Very much appreciated
ReplyDeletegood and detailed info. thanks!
ReplyDelete